The Team

Steve has worked in most positions in the game development and publishing businesses. Engineer, Artist, Designer, Producer, Department Head and Company Owner. He has held executive level positions at Tencent China and Electronic Arts in the US and Canada. When he's not building products, he's rocking it out on his electric guitar.

Wei is a highly experienced and skilled executive in the interactive entertainment industry in East and the West. He has held Executive Management roles at major video game and tech companies, including Electronic Arts, Microsoft and Microsoft XBox, and Shanda Interactive.

Desmond has a strong background in both games and internet operations. His experience includes Executive Management level positions in top online game and media companies such as The 9, E-Home Entertainment, Renren Networks and Shanda.

Jun has founded multiple companies and held executive positions among fortune 500 tech companies across the world. Her experience spans industry leaders like Qualcomm, Huawei, Qihoo 360, and her own companies. Avid runner and triathlete.

Jing has spanned the breadth of the games industry from Artist at EA/Westwood Studios and Activision in the US, to CTO at E-Home Entertainment in China. He has also held senior management positions at Ultizen Games, Original Force, Leyou Technology and Qihoo 360. In addition to his focus on Art and Production, he has worked in the music industry with Game Audio Lab.

Germaine. Experienced licensing executive with a demonstrated history of working creatively with brands and IP in digital media, consumer product development and distribution. Skilled in console, PC and mobile content licensing, consumer product strategy development and execution, and team building. Strong business development professional, graduated from Vanderbilt University.

Chester. 18 years of investment and management experience, across investment funds in US and Asia. TMT experience in ecommerce, advertising and gaming verticals. Long time D2 fan, and occasional runner.

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